



If you're looking for more dynamic posing with body deformation and custom animation, I'd recommend looking for a 3D modeler/artist to set-up your Avatars for you (or learning to do it yourself in a program like Maya). If you're only looking for a basic skeleton (arms and legs -> runnings poses, hands on hips, etc), you can use Mixamo to quickly rig your Avatar. The skeleton is generally called a rig, which is a term I use a lot. This can cost extra $$$ or be an intimidating process to learn (it's a hard task and requires skill!). You can't re-pose Avatars unless they have a skeleton built into them though. The problem is that these forms usually come with only one or two poses, and they're not very dynamic. Some users use body scans, some make Avatars with DAZ3D*, and others buy body forms from companies like Alvanon. Since CLO doesn't specialize in Avatar creation, you have to figure out a way to make your own custom Avatars. So first, why would you want to use Mixamo? Don't worry if that sounds like nonsense words, because it's actually a fairly fun process and I'll explain everything below. If you don't know what Mixamo is-it's a rigging program developed by Adobe to quickly animate 3D character models.

I've been seeing that some of our users were wondering if it's possible to use CLO and Mixamo together? The answer is yes!
